What is Augmented Reality?
Using digital visual components, sound, or other sensory signals, augmented reality (AR) creates an enhanced version of the real world that is transmitted through technology. Businesses specifically engaged in mobile computing and business applications are noticing a growing trend in this direction.
What is Virtual Reality?
mputer technology is used to build virtual reality scenarios. The user is immersed in a 3-dimensional experience thanks to virtual reality. Users engage with 3D environments instead of just seeing a screen in front of them. A computer becomes a portal into new realms when all five human senses are simulated. The availability of content and computational power are the only constraints for a wonderful VR experience. With the commercial rollout of 5G, edge computing and augmented reality/virtual reality (AR/VR) contain a number of new use cases that will be extremely beneficial to businesses and industry.
Why do AR and VR require 5G?
Although AR/VR technology has been around for a while, it requires 5G and edge computing to be used widely. The use cases are made possible by 5G’s extremely low latency and tremendous bandwidth. Private 5G solutions ensure that applications receive the capabilities needed to carry out mission-critical processes for many industrial and enterprise customers, as opposed to public 5G networks, which may not provide sufficient coverage, not deliver a specific capability to the required level, or be deemed insufficiently secure. Industry can benefit from a variety of AR/VR use cases, such as remote experts, training, maintenance, and repairs, among others.
Some of the benefits are:
A worker can communicate with a distant expert who can see what they are viewing via smart glasses. This expert would then be able to educate the worker on the job site in real time on how to fix a machine, construct a new part, or clean machines.
Real-time collaboration entails staff members collaborating on design while engaging with the same virtual items from various locations. When compared to a standard video conversation, for instance, real-time exchange of 3D models, documents, and comments significantly enhances the capacity of workers to communicate remotely.
Another upcoming use case for AR/VR that will be very beneficial is training. OEMs or suppliers will be able to ship their parts or equipment with assembly instructions pre-loaded onto AR/VR headsets, making it possible for any employee at the buyer to assemble it.
Another industry that has been embracing AR/VR solutions more and more is sales and marketing. For instance, suppliers of factory equipment can use VR or AR to guide potential customers through virtual representations of the factory floor or to show them where a new piece of equipment might go on the existing floor.
With guided maintenance, repairs, and operations (MRO), instructions or notes are superimposed for factory floor workers using smart glasses while they complete tasks. Although the future is bright for these technologies, industry verticals must work together to truly deliver and take the stage.
-Chetana Motwani